Pavel Grischenko

Senior Unity Developer / Tech Lead · Remote only

Production-focused Unity engineer with 10+ years delivering games and tools across mobile, PC and WebGL. Strong in gameplay, extensible systems, multiplayer netcode and editor tooling. Shipped titles with 10M+ users. Product mindset: UX, monetization, analytics.

10+ years 10M+ users Multiplayer & Backend Asset Store author

Key Metrics

10M+
Total players reached
24
Players per session (BR)
48h
MVP delivery (FSM)
$550+
Early Asset Store sales

What I bring

  • Predictable delivery with clean, extensible codebase
  • Live service mentality: stability, telemetry, fast iteration
  • Cross-functional alignment: design, art, backend, publishing
Scalable multiplayer
  • Authoritative server logic, prediction & reconciliation
  • Matchmaking, sessions, party flow, metrics & observability
  • Photon / Mirror / NGO; PlayFab/AWS-ready
Product mindset
  • Data-informed UX, economy & LiveOps tooling
  • Monetization (IAP, ads), A/B, analytics (GA4/Amplitude/Firebase)
  • Focus on retention, crash-free %, startup time, frame time
Engineering leadership
  • Agile/Scrum, code reviews, mentoring, hiring loop
  • Clean architecture, DI (Zenject), UPM packages
  • CI/CD, testing (Unity Test Framework)
Tooling & Editor
  • Custom editors, in-editor debuggers, Asset Store tools
  • Procedural content, pipelines, performance budgets
  • Addressables, IL2CPP, build & content automation

Selected Projects

Sponge Royale
2024 – Present
Backend Architect & Technical Lead

24-player tactical battle royale (mobile). Sole server-side engineer; designed netcode, matchmaking, combat, abilities, meta.

  • Authoritative model with reconciliation; anti-cheat hooks
  • Horizontal scaling plan (stateless game servers, session director)
  • Observability: logs/metrics/traces; incident playbooks
Find Sort Match
2021 – 2023
Unity Developer (MVP in 48h)

Relaxing puzzle hit on iOS/Android: 6.6M+ downloads, 4.2★ rating. Full mobile stack: IAP, ads, analytics, ASO support.

  • Optimized memory & CPU; cold start ↓; crash-free sessions ↑
  • LiveOps: content config without client release
  • Monetization tuning & feature flags
Music Racer
2018 – 2020
Unity Developer

Stylized rhythm game; 10M+ downloads across Google Play, Steam and consoles. Contributed gameplay, visuals, releases.

  • Cross-platform pipeline (mobile/PC/consoles)
  • Content authoring tools & iteration speed
  • Performance budgets & profiling hygiene
Smart Invoker (Asset Store)
2022 – Present
Solo Developer

In-editor tool to call public methods without code; assembly scan, auto-UI with typed params.

  • Speeds up debug/prototyping, unblock designers
  • Extensible via attributes & reflection cache
2D Procedural Landscape (Asset Store)
2022 – Present
Solo Developer

Procedural terrain tool with live editor feedback (early sales $550).

  • Chunked generation, deterministic seeds
  • Editor UX & gizmos for fast iteration

Experience

Sponge Royale — Backend Architect & Technical Lead
2024 – Present
  • Designed full backend & multiplayer stack for 24-player BR
  • Matchmaking, combat, abilities, meta; client integration
  • Cross-functional coordination, delivery ownership
Digital Golems — Tech Lead / Unity Team Lead
2023 – 2024
  • Modular architecture, code reviews, Agile/Scrum
  • Backend supervision, MMO terraforming system
Self-Employed — Unity Developer / Consultant
2021 – 2023
  • Shipped iOS MVP & support for 6.6M+ title
  • Unity tools to Asset Store; UX & architecture consulting
  • Prepared blockchain integration for Music Racer 2000
VVVGamers — CTO
2020
  • Led team of 6; client-server & anti-cheat
  • Weekly reporting to investors/C-level
Freelance / MPS / Ancient Siberia — Unity Developer
2017 – 2020
  • Slot machine WebGL for intl. clients
  • MMORPG systems & level design (Ancient Siberia)
  • Music Racer mobile/PC/console releases

Skills & Stack

Engine & Runtime
Unity (Editor/Runtime)C#.NETIL2CPPAddressablesBurst/ECS (exposure)URP
Architecture
Clean ArchitectureSOLIDZenject (DI)UPM PackagesEvent-drivenModular systems
Multiplayer
Authoritative serverPrediction & reconciliationPhoton / Mirror / NGOPlayFabSteamworksCheat-mitigation
Product & LiveOps
UX designAnalytics (GA4/Firebase/Amplitude)A/B & feature flagsMonetization (IAP/Ads)LiveOps
Ops & Quality
GitCI/CD (GitHub Actions/GitLab)DockerProfiling (CPU/GPU/Mem)Crash-free/ANR metrics
Languages
English: B1 (aiming B2)Russian: Native

Let’s build the next hit

Open to Senior Unity / Lead roles in product companies. Remote only.

Full-time Remote
Targeting product orgs
  • Unity-driven games with LiveOps and >100k MAU
  • Strong engineering culture, design/dev collaboration
  • Clear product KPIs and data-driven roadmap
References & code samples

Available upon request: architecture diagrams, netcode prototypes, editor tools, perf reports.

My Games & Prototypes

Motorbike Game Minecraft Puzzle Survivors Colorful Sort Idle Time Travel Agency

My Commercial Assets

Smart Invoker 2D Procedural Landscape